Game designer, lead artist, programmer
Alberto was born in 1998 in Cesena, Italy. He starterd high school at Liceo Scientifico Alessandro Serpieri in 2012, aspiring to be a Game Developer.
Being an avid lover of technology and videogames, he had his first encounter with game design at age 12, exploring the Game Maker engine. Over the years he improved his computer skills, studying Pascal, HTML, CSS and SQL in high school and GML and Lua during his spare time. Around 2015 he started to collaborate with other developers and in May 2016 he participated in the annual game development competition organized by the forum GameMaker Italia, ranking at the third place.
His favorite video game genres are platformers, arcade, racing, fighting, and sports and he is very open-minded towards hybrid and experimental gameplay-concepts.
His favorite subjects are Mathematics and History and he likes playing Dungeons & Dragons with friends during weekends. While in middle school he developed a passion for music, playing rock guitar and piano in a few bands and an orchestra.
In 2016 he founded Credici, a team run by him consisting of all his collaborators under the same name. Currently he manages the game with enthusiasm and passion, dreaming for a bright future for his games.
Composer, sound designer
Gergely was born in Hungary in 1992. Growing up his main interests were music, science, video games and sports. He was a physics and math major in high school and he is currently learning programming at Budapest Technical University.
Gergely started his classical piano studies at the age of 6 in Lukin László Music School. His talent was quickly recognized by his teachers and he entered many competitions with great results throughout his studies. He learned to play bass guitar by himself when he was 14 and he played in several metal/rock bands since. He started to develop a serious interest in music production when he was 18. During the next few years he collected equipment, learned to use various software/hardware and honed his instrumental skills.
In 2015 he completed Berklee Online's Producing Music for Film and Games Specialist certificate and in 2015 the General Music Studies Professional certificate. He was awarded Berklee's Celebrity Scholarship for his work in 2015.
He can compose in many styles from metal to classical. He created and recorded hundreds of sound effects including realistic foley noises and futuristic sci-fi sounds. His main interests are film and video game audio, but he also worked on company logos and has experience with popular music.
Bálint started his music studies in 1998 as a classical percussionist. His attention shifted to popular music - mainly rock - by 2006 and he started taking drum lessons. From 2009 he was a student of jazz drummer János Sramkó.
In 2013 he acquired a sound technician certificate from Athéné Technical College, where he gained experience as a recording engineer, sound technician and music producer. He also worked as sound designer on several projects including film and video games.
He played with more than 10 bands as a drummer. Currently he is the head of Hangoktatás Studio and works as sound technician at Euronews Hungary.
Developing Abstract Arena has been made possible only thanks to the collaboration of many people, who patiently have contributed to the project taking care of different aspects of the game.
Dario Di Patrizio
English and German translator
Erick Reyes Estrella
Test reviewer & Spanish translator